====== Last Inflator ====== Last Inflator is an additional level of difficulty added on top of Mystic Gate, first introduced in Chapter 8. When you have Last Inflator unlocked for the stage, you must first activate Mystic Gate, then you may turn it on by clicking the Last Inflator symbol on the UI (default: L). It is possible to unlock the Last Inflator for a stage before you unlock its Mystic Gate, in this case you cannot activate Last Inflator. Activating Last Inflator locks in several modifiers and changes until you reset the stage: * All enemies HP is multiplied by **3**. * All enemies ATK & DEF are multiplied by **1.6**. * All enemies base EXP is multiplied by **1.4**. * A Wildcard can be activated, and an additional Wildcard activated every 100 levels. * Any score registered from this run will count as **Impure**. The boosts to enemy stats are applied on top of the Mystic Gate stats. So for example, enemy HP is 9 times higher than standard. Any stage you have unlocked the Last Inflator for will have its name colored in purple on the stage selection menu. ===== Wildcard ===== There are 7 wildcards to choose from. The following are the in-game descriptions, including all mistakes and translation errors: * **A:Faithful will** - Allows you to reuse the Nexus Medals you have. Items in the Nexus Room (strictly speaking, the room where the number of medals you possess is displayed in the bottom right of the screen) will be strengthened. * **B:Arms of realize** - You gain a second weapon slot. After activating , you can choose which slot to equip your weapon each time it comes into contact with an item. (Some items may not be able to be equipped). * **C:mystic eyes** - The required EXP is reduced by 5%. You will obtain 2+(current level/100) of all types of keys, 50 Dig mattocks, and 2+(current level/100) of the Teleport, Swap and Paving Orbs. You will be able to remotely activate keys, Nexus Medals, Dig mattocks and Paving Orbs. (Remote activation is affected by Magic Jammer) * **D:Light perception** - You will gain a second slot for your accessories. After activating , you will be able to choose which slot to equip your weapon to each time it comes into contact with it. ( type items can no longer be equipped. If you are already equipped with a these type equipment item, it will be removed after the effect is triggered.) * **E:Legs of freedom** - Special Item: You will obtain 2+(current level/100) copies of . You will obtain the instance magic . (You will spend 100 MP and obtain 1 copy of ) * **F:magic tail** - Your MP will immediately increase by 100, and your magic level will increase by 3. (This does not apply to instance magic.) * **G:Twist of fate** - You will no longer be able to use the Sunwisher, but your Sunstone will immediately increase by 50% of your total inventory. (You can have more than your total inventory.) Solar Legacy will become permanently reusable. The level of Legacy will increase by 3. ==== Footsteps of Freedom ==== After activating Legs of freedom you can spend Footsteps of Freedom via a new menu item on the UI (default: K). Different skills cost a different number of Footsteps of Freedom. More can be obtained by casting the instance magic Footsteps of Magic that Legs of freedom also provides, or by activating Legs of freedom at later multiples of 100 levels. * **Consumption 1: Leap** - Teleport to an arbitrary location on the same floor. (You can also use this spell in the presence of a Magic Jammer. After using this spell in the presence of a Magic Jammer, you will no longer be able to obtain permanent items.) * **Consumption 2: Escape** - Temporarily disables the Magic Jammer and Orb Jammer on the current floor. (Once you have taken some action, it will be re-enabled.) (From this point on, you will no longer be able to obtain permanent items) If you activate the Solar Gate or Moon Gate after activating , your score will be reduced by 15%. * **Consumption 3: Cat's Hand** - Unlocks all key blocks on the current floor (affected by Magic Jammer) (From now on you will no longer be able to obtain permanent items) * **Consumption 4: Cat's Stamp** - Permanently disables the effects of Arrow Step and Pop Step (From now on, you will no longer be able to obtain permanent items) * **Consumption 4: Bell Collar** - Removes Magic Jammers and Orb Jammers on the current floor. (You will no longer be able to obtain permanent items after this.) If you activate a Solar Gate or Moon Gate after activating , your score will be reduced by 15%. * **Consumption 5: Breakout** - Applies the effect of the Reclamation Orb to all walls on the current floor (affected by Magic Jammer) (From now on you will no longer be able to obtain permanent items) ===== Unlock Locations ===== ^ **//Tower Name//** ^ **//Location Obtainable//** ^ | **Chapter 1** || | Tactical tutorial | X | | Tactical tower NEW | X | | Tactical tower D | **Lit** - Road to metal world (0,4) | | Tactical tower K | **Lit** - Road to the shining temple (2,1) | | Tactical trip mini | **Lit** - Silent candlestick (Clear 1) | | Tactical tower G | X | | **Chapter 2** || | Tactical tutorial 2 | X | | Hitofude dojo | X | | Tactical tower W | X | | Tactical tower P | X | | Tactical tutorial 3 | X | | Pop tactical lord | X | | **Chapter 3** || | Sword tactical lord | X | | Life tactical lord | X | | Limit tactical lord | X | | Glorious tactical lord | X | | Celestial coliseum | X | | **Chapter 4** || | Tactical tutorial 4 | X | | Choice tactical lord | X | | Oath tactical lord | X | | Tactical trip petit | X | | Heavy tactical lord | X | | Glitter tactical palace | X | | **Chapter 5** || | Frozen tactical lord | X | | Tactical lord 0 | X | | Tactical trip premium | X | | Dawn tactical palace | X | | **Chapter 7** || | Glacier Tactical Island | X | | **Chapter 8** || | Lit Tactical Palace | X | | **Extra** || | Flip tactical land | **Flip** - Uniformly Reverse side (4,3) | | Tactical beach | **Beach** - A summer lost in memories (when Mystic Gate is activated) | | Chain Tactical Canyon | **Chain** - Footprint of the Great Tribe (Nexus: 4,0) | | Ruin of the Sorcerer | X | | Tactical mystery | X | | Tactical 24 minutes | X |