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Magic

Magic is a type of unlockable that provides strong but temporary buffs at the cost of MP, which is gained from level-ups or certain pickups. The presence of Magic jammers can stop the usage of magic, though some magics are immune to this effect.

Available magics:

The brave

ATK for the next battle is increased by 1000. This magic is unaffected by Magic Jammers, and can be stacked.
MP Cost: 20
Level Up Bonus: ATK gain increases.
Obtained in: Final tutorial

The courage

DEF for the next battle is increased by 1000. This magic is unaffected by Magic Jammers, and can be stacked.
MP Cost: 20
Level Up Bonus: DEF gain increases.
Obtained in: Final tutorial

Glitch: Nexus of forgotten world

Equip Glory Sword (Weapon - ATK+12*LV) on the spot. This magic can only be used if you have over 1000 base ATK.
MP Cost: 100
Level Up Bonus: The created Glory Sword gives more ATK per level.
Obtained in: Final tutorial

The Protection

Nullifies all damage taken for 3 turns in the next battle. This magic is not affected by Magic Jammers.
MP Cost: 15
Level Up Bonus: More turns of damage are nullified.
Obtained in: OLD

Glitch: Nexus with Time Traveller

Instantly gain one Return key.
MP Cost: 100
Level Up Bonus: None.
Obtained in: OLD

Glitch: Brave of the past.

After casting, gain 1 DEF upon defeating an enemy. Additionally, the effect of the Brave Sword is changed to the following: (Weapon - ATK+24*LV DEF+16*LV Passive: gain 2 ATK upon defeating an enemy.)
MP Cost: 160
Level Up Bonus: MP cost is reduced, and at 24,000 SS, Brave Sword gives additional DEF.
Obtained in: OLD

unlockables/magic.1701123814.txt.gz · Last modified: 2023/11/27 22:23 by malthusis
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