This is an old revision of the document!
Magic
Magic is a type of unlockable that provides strong but temporary buffs at the cost of MP, which is gained from level-ups or certain pickups. The presence of Magic jammers can stop the usage of magic, though some magics are immune to this effect.
Available magics:
The brave
ATK for the next battle is increased by 1000. This magic is unaffected by Magic Jammers, and can be stacked. |
MP Cost: 20 |
---|
Level Up Bonus: ATK gain increases. |
Obtained in: Final tutorial |
The courage
DEF for the next battle is increased by 1000. This magic is unaffected by Magic Jammers, and can be stacked. |
MP Cost: 20 |
---|
Level Up Bonus: DEF gain increases. |
Obtained in: Final tutorial |
Glitch: Nexus of forgotten world
Equip Glory Sword (Weapon - ATK+12*LV) on the spot. This magic can only be used if you have over 1000 base ATK. |
MP Cost: 100 |
---|
Level Up Bonus: The created Glory Sword gives more ATK per level. |
Obtained in: Final tutorial |
The Protection
Nullifies all damage taken for 3 turns in the next battle. This magic is not affected by Magic Jammers. |
MP Cost: 15 |
---|
Level Up Bonus: More turns of damage are nullified. |
Obtained in: OLD |
Glitch: Nexus with Time Traveller
Instantly gain one Return key. |
MP Cost: 100 |
---|
Level Up Bonus: None. |
Obtained in: OLD |
Glitch: Brave of the past.
After casting, gain 1 DEF upon defeating an enemy. Additionally, the effect of the Brave Sword is changed to the following: (Weapon - ATK+24*LV DEF+16*LV Passive: gain 2 ATK upon defeating an enemy.) |
MP Cost: 160 |
---|
Level Up Bonus: MP cost is reduced, and at 24,000 SS, Brave Sword gives additional DEF. |
Obtained in: OLD |