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Magic

Magic is a type of unlockable that provides strong but temporary buffs at the cost of MP, which is gained from level-ups or certain pickups. The presence of Magic jammers can stop the usage of magic, though some magics are immune to this effect.

There are two special modifiers that can appear on Magic:

Glitch: These spells can be cast with any amount of MP, taking you into the negative MP. While at negative MP, you cannot cast any more spells and you cannot record a score at a Clear space.

Last: These spells will automatically take up any remaining MP you have left, setting your MP to 0 and removing your ability to gain MP for the rest of the tower.

Note: This list is only updated to the end of Chapter 6.

Bless of Blizzard

Freezes the current floor as if you used a Blizzard Orb.
MP Cost: 75
Level Up Bonus: Gain a variety of permanent stat buffs depending on any items that are frozen, as well as MP cost reductions.
Obtained in: Dawn

Summon the Winter

Ice items will no longer melt (you do not lose them on changing floors).
MP Cost: 120
Level Up Bonus: MP cost is reduced. At 5,000 Sunstones, you will automatically cast Bless of Blizzard for free afterwards.
Obtained in: Dawn

The Brave

ATK for the next battle is increased by 1000. This magic is unaffected by Magic Jammers, and can be stacked.
MP Cost: 20
Level Up Bonus: ATK gain increases.
Obtained in: Final tutorial

The Courage

DEF for the next battle is increased by 1000. This magic is unaffected by Magic Jammers, and can be stacked.
MP Cost: 20
Level Up Bonus: DEF gain increases.
Obtained in: Final tutorial

The Cure

HP is set to LV*1000. This magic is unaffected by Magic Jammers.
MP Cost: 25
Level Up Bonus: Gain more HP per level.
Obtained in: Karawari dojo

Glitch: Nexus of Forgotten World

Equip Glory Sword (Weapon - ATK+12*LV) on the spot. This magic can only be used if you have over 1000 base ATK.
MP Cost: 100
Level Up Bonus: The created Glory Sword gives more ATK per level.
Obtained in: Final tutorial

The Protection

Nullifies all damage taken for 3 turns in the next battle. This magic is not affected by Magic Jammers.
MP Cost: 15
Level Up Bonus: More turns of damage are nullified.
Obtained in: OLD

Glitch: Nexus with Time Traveller

Instantly gain one Return key.
MP Cost: 100
Level Up Bonus: None.
Obtained in: OLD

Glitch: Brave of the past

After casting, gain 1 DEF upon defeating an enemy. Additionally, the effect of the Brave Sword is changed to the following: (Weapon - ATK+24*LV DEF+16*LV Passive: gain 2 ATK upon defeating an enemy.)
MP Cost: 160
Level Up Bonus: MP cost is reduced, and at 24,000 SS, Brave Sword gives additional DEF.
Obtained in: Rainbow

Key of Rainbow Fragment<Yellow>

Unlocks a Yellow Key door you're facing.
MP Cost: 15
Level Up Bonus: MP cost decreases.
Obtained in: Rainbow

Last Magic: The Last Oath

Doubles all key counts of keys you are holding. You can only gain at most 5 keys of each type in this way.
MP Cost: 180+
Level Up Bonus: MP cost decreases, and the amount of keys you can gain is increased.
Obtained in: Rainbow

Player Relief

Drops the Tier of the enemy you're facing by 1. Will only for Tier 10(Final) or lower enemies.
MP Cost: 50
Level Up Bonus: MP cost decreases.
Obtained in: Rainbow

Player Change

Raises the Tier of the enemy you're facing by 1. Can only increase enemies up to Tier 10(Final).
MP Cost: 50
Level Up Bonus: MP cost decreases.
Obtained in: Rainbow

unlockables/magic.1701127278.txt.gz · Last modified: 2023/11/27 23:21 by malthusis
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